Even critics give Apple a pass on iPhone 3G woes

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First an iPhone price cut left early buyers feeling foolish, and then came reports that some iPods were spitting sparks. Now the new iPhone 3G has been marred by bugs, spotty service, disappearing programs for the device and a veil of secrecy over software developers trying to broaden its appeal.

Such a string of mishaps and missteps might throw another electronics company into crisis. But of course, Apple Inc. isn't just another electronics company. Even as iPhone griping rages online, it looks like Apple's sterling reputation will emerge untarnished.

"The objective reality is that Apple does plenty of wrong," said Peter Fader, a marketing professor at the Wharton School of the University of Pennsylvania. However, Fader said, the company's loyal fans, and even casual users, have come to identify so strongly with Apple's high-end, individualistic vibe that they're willing to look the other way.

"Very few companies have this kind of iconic status where anything they do, even if it is mediocre, will automatically have a halo around it," he said.

Kern Bruce, a 25-year-old Web designer in Boston, waited in line for 13 hours to buy an original iPhone. He sold it to upgrade to a 3G.

"There was no going back at that point, but after I sold it, I quickly started to regret it," he said. Bruce's complaints echo countless Web forum posts: The device gets uncomfortably warm. Programs crash. And it so seldom connects to AT&T's speedier third-generation, or 3G, data network that Bruce carries the iPhone around with 3G turned off.

Apple, which declined to comment for this story, said little as complaints rolled in, then released a software fix it said would improve the device's ability to connect to 3G networks. Since then, users on various sites have reported no improvement.

Bruce, an Apple aficionado since the very first iPod, also recently returned a MacBook Air because it got too hot, and said his Apple cinema-display monitor sports burned-in images.

"They're skimping on materials, on testing things to gain market share, but they're kind of pushing away people who have been with the brand even when (it was) struggling," he said.

Yet when asked whether he'd abandon Apple, the answer was no.

Macs are "a lot better than the alternative, in terms of stability, viruses, being able to do high-end graphics work," he said. "I wouldn't tell people to stop getting Apple products. They make very good products."

The new iPhone marked an important shift in the company's relationship with software programmers. The first iPhone didn't let outsiders write legitimate software for the device, though hackers did so anyway. Apple reversed course with the 3G and gave outside programmers tools to build iPhone applications and sell them on iTunes.

But developers, too, are irked by Apple's secrecy and limits on the kind of programs they can design. An unusually restrictive agreement they must sign keeps them from comparing notes even with fellow programmers.

They also complain that Apple has limited their access to the iPhone's inner workings. For example, non-Apple programmers can't reach into a user's iTunes library and play a song or display cover art.

Apple has kept developers in the dark as to why some applications are rejected or, in rare cases, removed from the iTunes store without warning or explanation.

One such program let people use the iPhone's cell service to connect a computer to the Internet. Its developer, a company called Nullriver, did not respond to a message seeking comment, but wrote of its consternation on its blog.

DoApp, a small mobile-software company in Minneapolis, said it took two months for Apple to review and ultimately reject its 99-cent whoopie cushion application. Wade Beavers, DoApp's vice president of strategy, said Apple had never hinted that a program that mimics bodily functions would be considered inappropriate.

"Sometimes you feel like you're in line with the `Soup Nazi,'" Beavers said, referring to a "Seinfeld" episode in which a soup vendor capriciously banished patrons. "It's a really good deal to be part of the Apple thing, and you don't want to say anything to rock the boat. No soup for you! Your apps are gone!"

Beavers also grumbled about crashing Mac hard drives and terrible iPhone 3G service. Even so, he said he'd still buy Apple products on the strength of their design — and because Apple gave small companies like DoApp the same access to the iTunes store as industry big shots.

Baba Shiv, a professor of marketing at the Stanford Graduate School of Business, compares Apple's fan base to Harley-Davidson motorcycle riders who pass over arguably higher-quality Japanese bikes.

The critical move that changed Apple's relationship with users was the launch of the iPod, Shiv said. Apple went from being a private luxury — a maker of niche products — to a mainstream one, and wormed its way deeper into customers' psyche.

"In the public domain, the coolness factor matters," he said. Indeed, an iPod "halo effect" is thought to be one big reason why Macs have boosted their share of the U.S. personal-computer market to nearly 8 percent.

Shiv said Apple's fans play down negative information to explain their relationship to the brand — and justify spending more for products that may not be better than the competition's.

Once that loyalty is formed, "the transgression has to be so egregious for someone to completely change the narrative," Shiv said. "If something like this had happened to Microsoft, the long-term impact would be much more for Microsoft than for Apple."

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{"commentId":2626894,"authorDomain":"fcloehde"}

Actually found your article on the iPhone to be humorous. Don't think you meant it that way. mind you. Any technology will have its bugs and hopefully & ultimately it will be fixable. Your lack of understanding of this and especially the knowledge that the ultimate success of any product has to be its acceptance by ordinary folk. That would suggest that Apple resonates with these people, excepting yourself of course. Part of Apple's reputation is the perception that they do "their things" because they enjoy it and the innovations they can employ. The bottom line i.e. profit is not the be all and end all. Microsoft, are you listening?

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  • 1 vote
Reply#1 - Thu Aug 28, 2008 9:08 PM EDT
{"commentId":2659208,"authorDomain":"tcervo"}

The ironic part of the iPhone 3G woes is that when the first iPhone was unveiled, the blogosphere and technology pundits slammed Apple for not including 3G connectivity in the phone. Apple responded that 3G wasn't yet ready for prime time and they didn't want to release an inferior product. The pressure continued to mount, and Apple was accused of being behind the times with regards to the iPhone connectivity. Apple relented and released the 3G iPhone. Guess what? It's not ready for prime time...But, the pundits, tech blogs, and countless message board commenter's got what they wanted.

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  • 1 vote
Reply#2 - Sat Aug 30, 2008 12:38 PM EDT
{"commentId":2685934,"authorDomain":"masternav"}

I love Baba Shiv's comments. Once again the myth of the "fan-base" driving the image is mis-cast and ultimately wrong. Apple, like Microsoft and many other brands has a group of users that are completely loyal, that Apple can do no wrong, etc. ad nauseam, and serve a role as haters of the competition. However, Apple's "fan-base" is heavily diluted now due to the popularity of the iPod, iPhone and increasingly the computers as well.

This dilution works in two ways. First it waters down the "loyalty" effects of the hard core fan base, and at the same time disenfranchises the mythos of the fan-base to the point where you hear increasing complaints that Apple isn't the same anymore since it became "popular". It is somehow less cool, less iconic because it has a broader market appeal than before. Nonetheless, and something I am surprised that "a professor of marketing at the Stanford Graduate School of Business" would miss, is that Apple has, among computer and electronics manufacturers in general, one of the highest customer satisfaction ratings across the industries. It is also one of the minority that has open forums for customer feedback for all of its products.

"Mainstream" consumers are less susceptible to Shiv's "loyalty" theory and buy based on performance and ease of use. Niche users are the ones who develop the characteristics of loyalty, because they occupy a very small sub-group which depends on the products more heavily than the mainstream. Apple gambled wisely in moving the computer platform to an Intel-base from the venerable PowerPC base.

Until they did they were bound by the slow development of the former platform, by the constant speed comparisons (the clock-speed selling point that Intel used so cleverly to imply the slowness of the PowerPC platform), and by the division in developers who were reticent about trying to develop for two different hardware frameworks. The move by Apple to the Intel platform immediately leveled the playing field, clock-speed was no longer a selling point, the Windows platform and the Apple platform now competed head-to-head. In fact by making the strategic move, they provided users with a computer that could not only run the MacOS, but Windows as well.

As Windows sustained hit after hit in the virus/trojan/hack category, the Apple OS, now driven by a very tough NeXT developed BSD core became attractive. Developers now no longer faced with competing hardware choices, could port formerly WIndows-only programs back into the Apple OS, using a very supportive Apple developer program and a growing collection of port tools. Consumers who once were faced with trading out their PCs rather than fight a losing battle with the script-kiddie, zombie machine creating infested internet, now could be on a computer that resisted those impacts and kept working with fewer issues. As they came to realize that simply buying a cheap computer ended up costing them more in the long run, the slightly more expensive Mac line, comparable in every way with its PC competitors, when compared head-to-head, suddenly becomes preferable.

{"commentId":2685934,"threadId":"342585","contentId":"1798040","authorDomain":"masternav"}
  • 1 vote
Reply#3 - Mon Sep 1, 2008 8:09 PM EDT
{"commentId":2716144,"authorDomain":"jiub"}

Granted the 3G service was spotty, but studies show that is a fault with AT&T and not Apple.

The current cell towers in which the 3G phones use are designed (and spaced) for 2G service, hence when you get to far away from one tower and aren't close enough to the next your service is dropped and switched to EDGE.

When you come back into range of another tower, your 3G service will resume. Granted, I don't believe this relieves Apple of all responsibility, as they do a series of tests on their products to ensure it is "up to standard" before it's release.

I refuse to believe that this issue didn't come up during their testing....or even hinted that this would become an issue.

With that said, there is nothing we can do to change the past, but we can focus on a resolution to the problem, which is something Apple is very good at which is why they are so successful in addition to the innovation of course. ;-)

{"commentId":2716144,"threadId":"342585","contentId":"1798040","authorDomain":"jiub"}
    Reply#4 - Wed Sep 3, 2008 9:59 AM EDT
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