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PLAYSTATION-HOME

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PlayStation Home: By The Numbers
Source: Kotaku

According to Sony the registered number of Playstation Home users has reached 7 million. 3 million of which come from europe. 80% of the users are male in the 18-35 range.

PlayStation Home Open Beta's Troubled Launch
Source: Tom's Guide

The biggest issue with Sony's PlayStation Home program thus far is actually connecting to the virtual environment itself. Gamers click on the icon via the XMB only to get a popup box saying "Network Error, The connection to the network was lost, C-991."

Sony Launches PlayStation Home (Finally!)
Source: Business Week

This just in: After pushing back the launch date by more than a year, Sony's video game division plans to release PlayStation Home, an online 3-D social networking service, on Dec. 11.

The 5 Rules for Virtual Brand Management
Source:

K Zero has a brand new strategic report available - the 5 Rules for Virtual Brand Management.

Microsoft Considering A Virtual World, Too
Source: Kotaku

Why Microsoft would model anything after Second Life is beyond me, but according to Microsoft general manager of entertainment devices Daniel Schiappa, they are also considering creating a virtual world that will interconnect with Xbox Live.

Comparing virtual worlds: age vs content creation
Source:

One thing is clear - although virtual worlds are a new phenomenum, different worlds attract different types of people.

Understanding the Importance of Exploring Virtual Worlds
Source: theshiftedlibrarian.com

"...Sony revealed on Wednesday (March 7) that it is indeed launching a 'Second Life'-style service called PlayStation Home that will grant every PS3 owner an avatar and a virtual apartment, which are linked into a virtual world that will be available for free to all system owners …

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